The Big Refactoringby Markus Kahl
What’s this? Is Askutron in 2D now? Not quite. It’s still a 3D game. It does have a text client now, though. Let me tell you why.
About one and a half years ago we started working on Askutron. Back then both of us didn’t really know what were are doing. We were still learning Unity and at the same time just tried to get the game implemented as quickly as possible.
Unsurprisingly the resulting code and Unity project hasn’t turned out particularly elegant, well organized, or even well optimized.Read more